Probably the most obvious solution to any difficulty issues in Civilization V is to play at the easiest level. If you really must cheat at Civilization V, then the following methods are available but be warned, they can seriously spoil your enjoyment of a superb game… Play at Easy Level Perhaps your poor diplomatic skills are leading to worldwide nuclear war, or you’re just not “getting” the game. So why on earth are you looking for Civ V cheats? Well, perhaps you have been soundly beaten by choosing too high a difficulty level, or you want an instant fix to a problem you are facing. Like earlier versions in the series, the game puts you in charge of a tribe in 4000 BC, and charges you with the task of guiding the tribe to greatness, through the building of cities, managing resources, researching technologies and diplomacy.Ĭivilization V offers an unparalleled gaming experience, one that you won’t find anywhere else.
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x3 2GB G.It is very rare to find a game that really draws you in and gives you a great gaming experience that you’re still talking about the next day, but Civilization V is such a game. Intel Core i7 920 (Overclocked 3.70GHz) Each test was conducted three times and we've included a pre-cache run. Since we're mostly interested in the actual frames, we used Fraps to record the average frame rate while running the Late Game View Benchmark. All simulation and renderable object types are represented at a frequency consistent with a game that has been in progress for 300+ turns.Ĭiv V's benchmarks don't log frames per second, but instead provide a score. The game features three benchmarks titled "Late Game View Benchmark," "Unit Benchmark" and "Leader Benchmark." When running these benches, we found the "Late Game View Benchmark" to be the most useful because it exercises all aspects of the game engine. Civilization V also suffers from serious texture caching problems, which are present regardless of how much CPU and GPU power is available. Additionally, some tiles would constantly flicker. The rendering issues mostly involved problems with shadows becoming stuck when zooming in and out.
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That said, we did notice a few rendering glitches that occurred occasionally with both AMD and Nvidia graphics cards. We didn't experience crashing, but plenty of users are complaining about stability issues.
![civ 5 directx 11 vs 9 civ 5 directx 11 vs 9](https://i.ytimg.com/vi/eirWakeCPfM/maxresdefault.jpg)
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The latest drivers were used for all graphics cards, and the game appeared to work pretty well with products from both GPU camps. On the CPU front, we've included clock frequency scaling tests and a brief comparison of 11 processors ranging from an Intel Core 2 Quad, all the way up to the most recent Core i7 and Phenom releases. We've ran all GPU benchmarks using our trusty Intel Core i7 920 overclocked at 3.70GHz which should remove most of the CPU bottleneck. We used the DX10/11 game executable, meaning cards that support DirectX 11 used that rendering mode.Īs with most modern strategy games, Civilization V can tax the CPU and make it a prominent factor of overall performance output. This made a world of difference when running with previous generation GPUs. The high setting sets the game to the maximum visual quality values.īecause we found little scaling when going from one resolution to another, we ran two additional set of benchmarks at 1920x1200 using the Medium setting preset and another run at High but with Tessellation turned off. Tests were conducted using the "high" settings in four different resolutions ranging from 1440x900 to the more extreme 2560x1600. In total, we tested 16 different graphics card configurations using ATI and Nvidia GPUs in all price ranges.